Immersive IX
Welcome to Immersive IX, where captivating narratives meet exceptional design. I am Musa Sayyed, a Product & UX Director with a passion for creating immersive and meaningful user experiences & product design. With a diverse skill set and years of experience, I bring visions to life by seamlessly blending aesthetics and functionality. Explore my portfolio and discover the possibilities of user experience & product design.
musascontact@gmail.com
Cross-Platform Product Design
Designing apps or digital products for cross-platform usage requires careful consideration of platform-specific design elements. It goes beyond simply adapting the execution strategy and can even impact the overall feasibility of the app on a particular platform.
When designing an app, there are several factors to keep in mind for optimal usabilit.
Striking the Balance: User Exploration vs guided Journeys
Imagine stepping into a vast open world, embarking on a thrilling adventure, or browsing through an enticing store of items. As developers, game designers, and product managers, our goal is clear: to guide users towards specific actions that we believe will captivate them or convince them to make a purchase based on value or need.
Unlocking the Potential: Mastering the Art of Creative Management
They say there are countless ways to manage creativity—some effective, some not so much. So how can we navigate this intricate landscape and ensure we're doing it right? Let's dive into the realm of managing creative minds, exploring the ups, downs, and everything in between.
The Rise of Virtual Reality
A personal account of my journey into virtual reality, from initial excitement with the Oculus Rift to disappointment and motion sickness, and then the transformative experience with the Quest 2. The adventures in exhilarating VR games, moments of tranquility, exploration of architectural potential, and the insights gained along the way shape the future of immersive experiences.
Unlocking Success : Early Stage Testing for Products That Captivate
Designing for a specific target market is an absolute must in the world of product design, launch, and support. There's no such thing as creating a product that appeals to everyone. If you believe otherwise, you're mistaken. There are numerous reasons for this, but let's not get sidetracked.
The real challenge lies in defining your target market and deciding whether to expand or narrow it down. Unless you're creating something incredibly groundbreaking with no comparable products on the market, an easy approach is to examine similar products and use their target market as a starting point.
HUD in Console Game Design
Console gaming HUDs underwent a transformative evolution. To enhance user experience, the focus shifted towards simplicity and clarity. Ammo counts were displayed on weapons, animations conveyed health levels, and damage was depicted through battle-worn armor and visible wounds. First-person perspectives utilized visual effects and sound cues to communicate crucial details. The resulting minimalist HUD design guided players seamlessly through the game, allowing them to fully immerse themselves in the action.
Projects
Discover my projects by clicking here. I have made valuable contributions across various aspects of these endeavors, with a particular emphasis on enhancing the UI, UX, and overall player experience.
About
Imagine stepping into the Star Wars universe, battling alongside iconic characters, or exploring the depths of Wolverine's untamed world. Throughout my career as a Director, I have had the privilege of leading the development and launch of titles for renowned franchises like Star Wars and X-Men. I have been fortunate to work at influential companies like Niantic, Inc., where I honed my skills in utilizing AR technology and implementing it within Unity. From the mesmerizing realms of WildLife Studios and to the legacy I forged at Kixeye, my work has been dedicated to unleashing exceptional creative solutions that transport players into captivating worlds.
Contact
Get in touch with Musa Sayyed for immersive and meaningful user experiences.